A good deal of 2k players like to attempt to place


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He's saying it gets stolen every he celebrity because he is not used to doing it passes. Celebrity passing is much more precise and much quicker, after you get used to nba2king. Tell him to get used to it in career games (yes it is actually feasible to maneuver the ball to a teammate in MyCareer), then work it into park games, subsequently Rec and Pro Am (in this order). Over time he will get more used to it and never need to go back to just pointing the joystick and hitting passing and x to the wrong guy the majority of the time.

Passes are distinct for the scenario. You throw the pass to a big on the top Y. Sometimes off the pick you use the bounce pass, a pass that is regular can be quicker sometimes in a window. I typically just icon pass once the pass have to go to a specific participant and there are two guys in the overall area.Your friend likely uses it to throw quite much passes with protection in the way and then gets mad and blames everything besides himself. A good deal of 2k players like to attempt to place the blame everywhere.

I feel like that would be a whole lot of inputs to perform special passes. I do wish we had more control. Or yknow, the passing AI was even better. I can't count how often my player selects a horrible passing animation that gets tipped before it leaves my hands or hits someone's back lol.In controller settings, find the"directional passing" option and change it in Default to"pass kind control". This allows you to double tap on the icon to get a bounce pass or hold for a lob pass in addition to the normal pass by simply tapping the button as normal.

Absolutely agree it is very much a requirement, but I simply don't know why passing type control isn't the default. If you are unfamiliar, departure kind control for directional passing makes it so you can bounce pass by double tapping on the button of the planned goal, chest pass using a regular press and lob pass by holding the button. I find that even when I properly exit MyCareer before shutting the program in my PS4 I still have to go back in and change it back each moment.

Whats? Wondering if vertical or strength is more important in a SG build that may dunk (basically vince carter). Would you can strength change how effective your contact dunks are and truly dunk a player with a vertical over? I've got a 6'6 SG with a 81 dunk 82 strength and a 63 vertical and that I will easily dip on individuals in park. But I'm trying to modify my build to 6'4-6'5 for the rate. Dunks in my current construct just having difficulty figuring out how to maintain exactly the contact.

I've been trying to figure this out messing with various builds for a couple weeks. If you look at the rosters of those men who are dunkers / slashers, they pretty much all have vert from the 90s, potency at the 50s and 60s, and speed from the 80s. Out of testing, I feel it is really random. Sometimes I'll test a man with higher vert and he hardly gets up and at times it feels like he is over the rim. Sometimes I will test a guy with higher speed and he can get around men but sometimes it's like he can not jump and sometimes he could.

And I understand this is not probably true, I feel like it's based. Higher speed makes in the collect makes up for lower vert and strength, high vert makes up for lower speed and durability, etc.. I wouldn't be surprised yet if all of the pies contributed equally - meaning they are all the exact same for dunking since the strength rate and vert for every one balance out. It really is frustrating though. I have 2klabs and I emailed them actually Buy 2K20 MT. This isn't a plug or something but they stated they had been working on this information and would have it available shortly.

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